2024-0730-2218 10 Years in Tamriel - Success of 'The Elder Scrolls Online'
- type of notes
#ToBeArchived
Slip-box
To be fleeting notes
Fleeting
To be literature notes (Understanding)
L-Origin
-
- 2007 - 2014
- 2007
- 最开始是 The Elder Scrolls Origins =
- World of Warcraft
- Player vs. Environment, fun game for everyone
- Accessible PvE
- Dark Age - Camelot
- Strategic PvP, everyone benefits from pvp
- The Elder Scrolls Oblivion
- World-class IP, lore and setting
- World of Warcraft
- 最开始是 The Elder Scrolls Origins =
- 2011
- The rule of fives
- 5 minutes - looks fantastic
- 5 hours - fun
- 5 days - a lot to do
- 5 months - endgame is deep and interesting
- 5 years - best friends are in
- The rule of fives
- 2012 - decision point - refining the vision
- The Elder Scrolls Skyrim
- 人们对于老滚系列的认知被改变了
- 原来的 pillar 不再有效
- 改变
- The Elder Scrolls Origins -> The Elder Scrolls Online
- 不想让玩家觉得这是一个续集
- Pillar 改变
- Elder Scrolls Online is An engaging and Modern RPG that Encourages players to Group and explore the Beautiful continent of Tamriel during a time Of great conflict
- Play the game instead of UI
- Elder Scrolls Online is An engaging and Modern RPG that Encourages players to Group and explore the Beautiful continent of Tamriel during a time Of great conflict
- The Elder Scrolls Origins -> The Elder Scrolls Online
- The Elder Scrolls Skyrim
- Decision point - megaserver
- 当时的大部分游戏的 PVP
- Sharding
- 人们在不同的服务器玩,这样人们就不能在一起玩,只能登出之后重新选择相同服务器
- Sharding
- 改变 - shardless
- 只是让不同区域不同,但游戏还是一个游戏,不需要登出重新选游戏服务器
- 当时这很超前,现在已经变成了行业标准 - cloud
- 好处
- 空区域负载低
- Pvp 可以方便地进行
- 玩家不再需要选择服务器
- 人们可以随意交流 不再存在服务器隔阂
- 人们可以互相指导 经济系统也运行良好
- 所有的区域的负载都很好 - 使得人们在每个区域的分布都不错
- 这样其实就可以做一些热更新,不用担心服务器融合导致的公关问题
- 没有人知道现在到底有多少玩家在玩
- 这样其实就可以做一些热更新,不用担心服务器融合导致的公关问题
- 当时的大部分游戏的 PVP
- 2014
- Decision point - reflection and reaction
- 玩家很多
- 但玩家不喜欢订阅制
- 不够老滚
- 因为玩家进度不同导致的服务器分离
- 希望在修复之后再登录主机
- Update 6
- Decision point - reflection and reaction
- 20150315 重新登陆 PC
- Takeaway - 如果数据告诉你要做大改动那就不要害怕,做!
- Takeaway - 如果数据告诉你要做大改动那就不要害怕,做!
- 201506 登陆主机
- Decision point - orsinium in 20-15
- How to follow a huge success?
- one big question - what level is Orsinium?
- Answer - player level doesn't matter
- 玩家可以直接拉新朋友一起玩而不用创新号 - 对社区非常友好
- 并且公会也可以在这里发力
- How to follow a huge success?
-
Decision point - One Tamriel in 2016
- 问题
- Bring a friend
- Too many decisions at character creation
- TLDR - still too much player separation
- One tamriel - level scale
- Group with anyone, any time
- Play with any alliance
- Start anywhere, do anything in any order
- 问题 - progression 割裂
- 将每个区域都划分为不同难度的区域
- The entire game is the endgame
- 问题
-
Decision point - chapters
- 保持势头
- 2017 - morrowind
- Revenue - 60% higher than 2016
- 为什么不叫 expansion 而是 chapter - 不想让玩家觉得只是 endgame 玩家才能玩
- 保持势头
-
What's next
L-My Words
L-Zotero citation key
https://gdcvault.com/play/1034368/10-Years-in-Tamriel-Success
To be permanent notes (Complete Ideas)
P-Self Explained Sentences
P-Connection
- Parent
- Caused by::
- - Driven by::
- - Cite from::
-
- Caused by::
- Child
- Excalidraw::
- - Is source of::
- - Including::
- - Have Example::
- - Contributes to::
-
- Excalidraw::
- Friend
- Left
- Achieved with::
- - Affected by::
- - Supported by::
- - Enhanced by::
- - related::
-
- Achieved with::
- Right
- against::
- - Opposites::
-
- against::
- Left